Blog

By Antonela Pounder
on September 16, 2022 12:53pm
CENTRAL REGION AND EASTERN REGION COMMUNITY PHOTO EVENT

CENTRAL REGION AND EASTERN REGION COMMUNITY PHOTO EVENT Hi everyone! If you’ve been around these lands for a while, you’ll remember our Central Region Interactive Map event, which we ran last year with our community. The response was wonderful, so thank you again to everyone that took part! Today, we’ve updated the page with the […]

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By Antonela Pounder
on August 19, 2022 11:01am
DEATH STRANDING IS COMING TO PC GAME PASS

DEATH STRANDING IS COMING TO PC GAME PASS Hi Porters! Antonela here, Director of Global Community at 505 Games, working on DEATH STRANDING. Today’s blog is a little different to previous ones, as you can probably tell from the title! Let’s get right to it… 505 Games and KOJIMA PRODUCTIONS are thrilled to announce that […]

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By Antonela Pounder
on August 19, 2022 7:22am
CELEBRATING WORLD PHOTOGRAPHY DAY

Virtual photographers, today marks World Photography Day and once again, we want to take the time to celebrate with our DEATH STRANDING Porters. Over the last couple of years, our community has continued to impress the team at KOJIMA PRODUCTIONS and 505 Games on a daily basis with their creative captures, so please, keep those […]

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By Antonela Pounder
on July 14, 2022 10:00am
CELEBRATING 2 YEARS OF DEATH STRANDING ON PC

CELEBRATING 2 YEARS OF DEATH STRANDING ON PC It feels like yesterday the team at 505 Games and KOJIMA PRODUCTIONS were preparing to launch DEATH STRANDING on PC. Has it really been 2 years already? It’s hard to believe. If the past couple of years have taught us anything, it’s that connections matter, a theme […]

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By Antonela Pounder
on June 27, 2022 2:00pm
PORTER TIPS FOR THOSE NEW TO DEATH STRANDING ON PC

Hi everyone! In our latest Community Blog, we’re back with more advice for new players. Earlier this year, we asked the amazing DEATH STRANDING community over on Reddit to share their top tips for those about to jump in-game for the first time. We received more responses than we can include, so it was difficult […]

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